Published May 24th 2008
Abstract: In Deviant Materialities: Reflecting Surfaces and Hollow Bodies in CSI, Zach Whalen examines the simulation of two kinds of gaze – the surface reflection of the mirror and the penetration of forensic and surgical procedures. The ‘CSI shot’, a signature of the television series, is specifically reconstructed in the videogame context around the exigencies of player input.
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Filed in Film, Games, Television, Volume 13 | No responses yet
Published May 23rd 2008
Abstract: Terence McSweeney investigates the evocation of emotional response in two recent remediations of the King Kong story: cinematic and ludic. Drawing together a number of streams – gameplay, cinematic techniques, celebrity culture, cross-media storytelling and the overarching directorial signifier ‘Peter Jackson’, the King Kong franchise is presented as a complex cultural object.
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Filed in Film, Games, Volume 13 | No responses yet
Published May 23rd 2008
Abstract: Exploring the notion of the literary imagination, Holly Wills examines how several major works of videogame art invite the viewer/participant to imagine the world differently through their deployment of gamic tropes. Relations open up and expand under some aesthetic conditions; contract and distort under others. Wills offers a compelling trajectory of aesthetic concern over digitality itself, the site of a persistent anxiety of being which underscores the artists surveyed.
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Filed in Film, Games, Older Media, Volume 13 | No responses yet
Published Sep 4th 2007
“It’s the perfect place for it.”
Ava Gardner on shooting a film about the end of the world in Melbourne, Australia.
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Filed in Film, Volume 11 | No responses yet
Published Sep 4th 2007
Filed in Film, Volume 11 | No responses yet
Published May 17th 2007
For over 20 years, Melbourne has been a key site of Australia’s film exhibition industry. Boasting one of the highest per capita attendance figures in the world, the significance of Melbourne’s cinema industry was fortified during the late 1990s with the construction of several megaplex cinema venues. Melbourne’s Megaplex boom provided an expedient front for a tightly regulated vertical integration strategy which saw the intertwining of national film distribution, exhibition and production interests. Leanne Downing talks to ACMI’s Head of Film Programs, Richard Sowada, about vertical integration and its continued affect on Melbourne’s screen culture.
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Filed in Film, State of Play | No responses yet