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Authorship, Environment and Mediation in Role-Playing Games - Michael Ryan Skolnik

Published May 23rd 2008

Abstract: Mike Skolnik’s Authorship, Environment and Mediation in Role-Playing Games takes up a classificatory and evaluative task regarding analog and digital role-playing environments. Utilising Murray’s procedural authorship and Mackay’s account of mediation in games, Skolnik explores the methods which role-players construct and disseminate meaning and narrative potentials across various contexts.

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Filed in Games, Internet, Volume 13 | No responses yet

Rape and the Memex - Laurie Johnson

Published May 22nd 2008

Abstract: Laurie Johnson tracks conflicting messages of embodiment and symbolic exchange in the infamous “Mr. Bungle” affair in which a chatroom avatar was forcibly removed from the participant’s control. Arguing that many scholarly treatments recapitulate a binary of real and virtual space in order to evaluate the event according to broader social norms, rather than attending to its specific material context. A discussion of the history of the internet and Vannevar Bush’s ‘memex’ authorises a more nuanced reading of the metaphor of rape in terms of systematised memory and narrativity.

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Public Screens and the Transformation of Public Space - Scott McQuire, Nikos Papastergiadis & Sean Cubitt

Published Mar 6th 2008

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Filed in Film, Internet, Television, Urban Space, Volume 12 | No responses yet

A community of Writers - Carolyn Eddy

Published Oct 2nd 2005

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The Internet has made it possible for writers all over the world, to get together in social groups, to discuss all things literary, but how successful can these virtual communities be?Are they really sociable places and do they satisfy the people that take part in them?Are they constructive in aiding writers with their creativity?

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Contested Spaces: The Internet Ate My TV, The TV Company Ate My Internet Site - Djoymi Baker

Published Aug 6th 2002

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Beyond the usual location of the television set in the private home, television discourse extends into other spaces, such as those created by TV gossip, journalism, and merchandising. In the age of the internet, virtual space has become the site of both official and unofficial television discourse. These virtual television spaces have been the site of conflict between TV fans and the copyright owners who have increasingly fought to curtail web-based fan activities. In particular, for Buffy The Vampire Slayer and Star Trek fans, this conflict has seen legal warnings and fan site closures. Djoymi Baker focuses on the way in which the battle over the sites can itself be characterized in terms of cross-media textual expansion, extending both the television text and the television “viewing” experience.

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Filed in Browse by Media, Internet, Television, Volume 01 | One response so far

Interview with Paul McInnes - Interview by Jim Batt

Published Mar 8th 2001

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Jim had the privilege of interviewing Paul McInnes at the 2001 Australian Game Developers Conference, on a variety of topics including his previous academic study as well as his current work on Massively Multiplayer Online Games (MMOGs).

Paul McInnes is lead game designer on Micro Forte’s upcoming Citizen Zero online game. He is also a PhD candidate in social anthropology.

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