Published Dec 26th 2008
Abstract: In this essay I position the Deleuzian circuit of the actual and the virtual in relation to a film installation, Sutapa Biswas’ Birdsong (2004), in order to open up a reading of the film in terms of affect. Biswas’ film, in which a boy confronts a horse in a period living room, can be read in terms of maternal anxiety and against a background of colonial and psychoanalytic discourse. There is nothing wrong with these readings per se except that they all but ignore the affective dimension of the film, which largely derives from the slight time delay between the doubled shots. This gap exposes the other side of the image, its virtual side, which opens the spectator up to differences that exceed objectification. Following a Deleuzian trajectory, I argue that this gap exposes the double nature of objects of fantasy. Biswas’ film stages repetition and passive reception, generating an occasion for a poetics of becoming other. Continue Reading »
Filed in Film, Other, Volume 14 | No responses yet
Published Dec 26th 2008
Abstract: This article examines the intriguing treatment of expanded cinema in two seminal texts in film theory: Stephen Heath’s Questions of Cinema and Gilles Deleuze’s Cinema 2: The Time-Image. I argue that expanded forms of cinema such as the split screen and its related forms of spectatorship represent a technological double of classical Hollywood cinema that functioned as a ghostly presence until the late 1960s. Thereafter, the prospect of a “future cinema” opened the door to notions of expanded space and indeterminate forms of spectatorship that dovetailed uneasily with the 1970s theorization of the cinematic apparatus. Heath’s invocation of “other cinemas” and Deleuze’s recourse to “electronic images” indicate a concern for expanded cinema that would ultimately point to unresolved tensions pertaining to the future of moving image productions in terms of ideological determinations, narrative continuity, spectatorial agency, and social relevance. Continue Reading »
Filed in Film, Other, Volume 14 | No responses yet
Published May 23rd 2008
Abstract: As a way of envisioning futuristically appropriate player experiences, this paper speculates on the emergence of participatory virtual environments as a metamaterial phenomena resulting from the confluence of aleatory, tribal playspaces and human-computer interaction (HCI). Using a set of revolutionary influences from 1960s, namely Thomas Kuhn, Marshall McLuhan, Victor Turner, and John Cage, the stage is set for virtual playspaces and postulations are made about the ability of these influences to affect theatre’s core axioms. Reflections are made on the resistance that might occur, notably in the form of audience reticence, and requisite conditions are laid out for the emergence of a new paradigm in the landscape of theatre.
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Filed in Games, Older Media, Other, Volume 13 | No responses yet
Published May 23rd 2008
Abstract: In this exploratory essay the author describes the shared context of Sculptor turned Games Designer Keita Takahashi, best known for his PS2 title Katamari Damacy, and superstar contemporary artist Takashi Murakami. The author argues that Takahashi’s videogame is an expression of the technical, aesthetic and cultural values Murakami describes as SuperFlat, and as such expresses continuity between the popular culture and contemporary art of two of Japan’s best-known international creative practitioners.
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Filed in Games, Older Media, Other, Volume 13 | No responses yet
Published May 21st 2008
Abstract Felicity J. Colman opens up the variety of virtual positions and affective regimes with which we form space and play-place. Drawing on Deleuze and Guattari, the piece considers the orientation to action of gaming bodies through intensities of affect. The modality of such auto-affections allows response by other bodies in motion, and in this invitation to response constitutes the potential for community and political engagement within and beyond its own space.
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Filed in Games, Other, Volume 13 | No responses yet
Published Sep 8th 2001

The World Trade Center ‘incident’ accelerated the strange sense of temporal vertigo we are already experiencing as we try to live in this science-fictional world.
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Filed in Other, State of Play | No responses yet