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The Paradigmatic Shift of Interactive Theatre into Aleatory, Tribal Playspaces - Lori Shyba

Published May 23rd 2008

Abstract: As a way of envisioning futuristically appropriate player experiences, this paper speculates on the emergence of participatory virtual environments as a metamaterial phenomena resulting from the confluence of aleatory, tribal playspaces and human-computer interaction (HCI). Using a set of revolutionary influences from 1960s, namely Thomas Kuhn, Marshall McLuhan, Victor Turner, and John Cage, the stage is set for virtual playspaces and postulations are made about the ability of these influences to affect theatre’s core axioms. Reflections are made on the resistance that might occur, notably in the form of audience reticence, and requisite conditions are laid out for the emergence of a new paradigm in the landscape of theatre.

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Filed in Games, Older Media, Other, Volume 13 | No responses yet

Notes On SuperFlat and Its Expression in Videogames - David Surman

Published May 23rd 2008

Abstract: In this exploratory essay the author describes the shared context of Sculptor turned Games Designer Keita Takahashi, best known for his PS2 title Katamari Damacy, and superstar contemporary artist Takashi Murakami. The author argues that Takahashi’s videogame is an expression of the technical, aesthetic and cultural values Murakami describes as SuperFlat, and as such expresses continuity between the popular culture and contemporary art of two of Japan’s best-known international creative practitioners.

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Affective Game Topologies: Any-Space-Whatevers - Felicity J. Colman

Published May 21st 2008

Abstract Felicity J. Colman opens up the variety of virtual positions and affective regimes with which we form space and play-place. Drawing on Deleuze and Guattari, the piece considers the orientation to action of gaming bodies through intensities of affect. The modality of such auto-affections allows response by other bodies in motion, and in this invitation to response constitutes the potential for community and political engagement within and beyond its own space.

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Filed in Games, Other, Volume 13 | No responses yet

Staying Connected… (beneath the rubble): Temporal Vertigo and the Attack on America - Leonie Cooper

Published Sep 8th 2001

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The World Trade Center ‘incident’ accelerated the strange sense of temporal vertigo we are already experiencing as we try to live in this science-fictional world.

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Filed in Other, State of Play | No responses yet