Published Dec 27th 2008
Split screens spell double trouble. This special issue of Refractory is devoted to the dangers of division, the difficulties of duality and the duplicity of the double, not to mention acts of severing, splintering and splicing.
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Filed in Film, Sound, Television, Volume 14 | No responses yet
Published Dec 27th 2008
Abstract: This article focuses on the operation of sound in the split-screen movie. It concentrates, in particular, on instances where the storytelling function of sound is accompanied by the aural exploration of the split screen as a specific spatial form. Different relationships between the soundtrack and multiple frames are demonstrated through examples from The Thomas Crown Affair, The Boston Strangler and Timecode. Continue Reading »
Filed in Film, Sound, Volume 14 | No responses yet
Published May 24th 2008
Abstract: Douglas Brown’s Rez: An Evolving Analysis dives into Tetsuya Mizuguchi’s ‘trance shooter’ to reveal how the game’s recursive dynamics – between sight and sound, rhythm and novelty, abstraction and representation – work to construct the player’s spatial and temporal experience.
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Filed in Games, Older Media, Sound, Volume 13 | No responses yet
Published Feb 4th 2005

Can moving enhance listening? Through a series of research sessions that used movement in order to note its relationship to, and effect upon, her capacity to listen, Antonia Pont attempts to answer this question… through poetic means.
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Filed in Sound, State of Play | No responses yet