The State of the Game - Mark Angeli
Published Sep 4th 2001
Why the Australian Computer game industry should avoid following the film industry’s lead. At all costs.
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Filed in Games, State of Play | No responses yet
Published Sep 4th 2001
Why the Australian Computer game industry should avoid following the film industry’s lead. At all costs.
Continue Reading »
Filed in Games, State of Play | No responses yet
Published May 4th 2001
Andrew Britton thinks entertainment is all about escaping from real life, but playing a game like Half-Life doesn’t mean just ‘tuning out’.
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Published Mar 8th 2001
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The tagline for Project IGI is ‘Think your way in, shoot your way out!’ but how well does it really live up to this promised gameplay? Does Project IGI have anything to make it stand out from the plethora of other ‘realistic’ first person shooters on the PC market?
http://www.refractory.unimelb.edu.au/journalissues/stateofplay/articles/jbatt_project-igi.html
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Published Mar 8th 2001
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Jim had the privilege of interviewing Paul McInnes at the 2001 Australian Game Developers Conference, on a variety of topics including his previous academic study as well as his current work on Massively Multiplayer Online Games (MMOGs).
Paul McInnes is lead game designer on Micro Forte’s upcoming Citizen Zero online game. He is also a PhD candidate in social anthropology.
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